TACTICAL INDOOR LASER TAG
LASER TAG FOR ALL AGES AND SKILL LEVELS
Realistic weapon systems. A real shoot house. Haptic vests that tell you when you have been hit and synce to your weapon system. Challenge your friends — or your ego — in the most immersive laser tag experience in Minnesota.
The System
More Than Just Guns
The firearms are the most visible part – but the full Laserwar system includes vests, med kits, digital flags, and RGB calibration targets that together create a connected battfield where everything is tracked and scored in real time.
AlphaTag Haptic Vests
Full-body wearable sensor system with hit detection across chest, back, and sides. Vibration feedback on every confirmed hit. Live scoring and health display built in. Adjustable to fit all players.
Zone-Based Damage
Chest shots hit harder than side hits. Flanking and cover angles suddenly matter. The system tracks exactly where every shot lands — no guessing, no arguing. The game plays itself honestly.
Digital Flag Base Station
The digital flag is a physical base station that activates when shot. Capturing it lights up your vest — everyone on the field knows you’re carrying. Getting it home is the hard part.
Portable Medic Device
The Portable Medic unit allows players to heal themselves or revive downed teammates in the field. Your Medic carries it. Protect them. Lose your Medic, lose your lifeline.
The Hardware
Professional Laser Tag Technology
We’ve teamed up with our partners at LaserWar — the world’s leading manufacturer of professional laser tag systems — to bring you hardware that is in a completely different category than anything you’ve used before. These aren’t toys. Every firearm is a full-size, full-weight replica of a real military or law enforcement platform, with haptic feedback, live scoring, and an onboard display showing ammo and health in real time.
HK-416 Bergman Elite Series
Based on the American Military M-4 / M-16 platform. The go-to rifle for assault and defender loadouts.
HK-G36-CV Bundeswehr
Heckler & Koch G36 — the German military’s primary service rifle. Balanced, accurate, and unmistakable.
SR21-LT Ghost Special Series
AR-15 platform precision rifle with bipod handgrip. Built for the Marksman loadout — patience and accuracy rewarded.
MG21 Berserker Special Series
AR-15 platform machine gun with drum magazine. High rate of fire — suppression and area control in one package.
MP9-LT Phoenix
Heckler & Koch MP7/9 platform. Compact and fast — the natural choice for CQB specialists and recon roles.
Hornet Special Series
Glock platform sidearm with onboard ammo and health display. Lightweight, familiar, and always on your hip as a medic or recon.
The Arena
A Real Shoot House. Not a Laser Tag Arena.
Our tactical arena is built from professional modular shoot house wall systems — the same type of infrastructure used by police departments across the country to train officers how to safely enter a room in search of armed subjects. Every wall panel, doorframe, and corridor is repositioned between sessions to create an entirely new battlefield.



01
Customizable
No two visits are the same. Walls, rooms, doorways, and corridors are rearranged between sessions — so even if you played last week, the layout you memorized is already gone.
02
Shoot / No-Shoot Targets
Throughout the house we place static targets — some threats, some friendlies. When you enter a room, you won’t know if you’re facing a live opponent, a threat target, or a no-shoot. Split-second judgment is part of the game.
03
Barricades & Obstacles
Shooting barricades, cover positions, and tactical obstacles are staged throughout the house to force realistic movement decisions — when to push, when to hold, and when to take the shot.
04
Professional Build Quality
Built in partnership with Trango Systems, whose modular wall systems are deployed by law enforcement agencies and military training facilities worldwide.
How You Play
TEAM, SCENARIO, LOAD OUT, AND ENVIRONMENT
Pick your teams, the scenario, your equipment, and your environment. The shoot house reconfigures. Choose from several online or offline scenarios. Change your objectives. The possibilities are endless. No two experiences are the same with our laser tag systems.
Up to 4 team colors are available. Build custom profiles to identify yourself each time you play.
TEAM DEATHMATCH
A classic team-versus-team tactical battle where the primary objective is to eliminate the enemy squad or score the highest number of total kills within a designated time limit. You can have up to four teams.
Getting hit briefly disables a player’s ability to fire back while making them temproarily invulnerable.
Respawning is available and unlimited in standard Team Deathmatch scenarios.
CONTROL POINTS CAPTURE
A real-time, objective-based “Domination” scenario where teams compete to shot and claim a hardware device or “Control Point”.
A player captures a neutral or opposing team control point by shooting its integrated sensor with their weapon. Once hit, the device immediately recognizes the infared signature and updates its LED indicators to disaplay the team’s specific color.
Opposing team can recapture the control point by shooting it with their weapon. You can have up to four teams play.
The goal is to hold the control points the longest duration or a preset duration.
WAR OF THE WORLDS
A team-versus-team battle where teams comptete to capture and hold a harware device or “Control Point” in the center of the field. You can have up to four teams play.
To capture the Control Point, press the physical button and then shoot the Control Point within 5 seconds.
This scenario has a “King of the Hill” gameplay design. The team that holds the Control Point for the longest accumulated time wins.
LAST HERO
A classic “Free-for-All” or “Last Person Standing” style battle where the ultimate goal is to be the final player left alive.
When only one player remains, the round is over and the remaining player is the winner. Focus is on survival.
Classic play is with no respawn ability; however, you can modify the scenario to include respawn Control Points or “medkits”, and then the player with the most kills or least deaths is deemed the winner.
ROYAL BATTLE
This scenario is a multi-team deathmatch designed to accomodate up to four teams. Each team is identified by a unique color glowing on their vests.
This scenario is a combination of Team Death March and Last Hero. The last survivng team with at least one active player standing wins the round.
The focus of this scenario is survival rather than racking up the most kills.
STANDOFF – SPORTS MODE
A Team Death Match scenario with a faster pace objective and therefore no respawning is available in this scenario.
Medkits and Control Points are not utilized in this scenario.
You can have up to four teams play each round. Team with the most kills or last team stnading wins the round.
HUNGER GAMES
Operates as a high-stakes, 20-minute “Free-for-All” battle where each player fights stricktly for themselves.
A central supply depot is stocked with weapons and gadgets. Players circle the depot at equal distances and when initated by game controller, the players sprint to grab their desired gear and then race to find their tactical starting point.
After players are in their starting positions, the battle starts and last player standing is the winner.
No respawns are utilized in Hunger Games.
VAMPIRES VS. WEREWOLVES
A dynamic team-absorption/infection game where killed players swap to the opposing faction (team).
Players are split into two factions or teams (Vampires and Werewolves). Players’ vests illuminate to identify their faction.
Upon being eliminated players vest will flash to indicate they have been eliminate and must respons at the opposing factions base. After respawn, an eliminated player defects to the opposing faction.
The match runs until one faction has completly absorbed the other faction.
VAMPIRES VS. ZOMBIES
A dynamice team-absortion/infection game where killed players swap to the opposing faction (team)
Players are split into two factions or teams (Vampires and Zombies). Players’ vests DO NOT illuminate to identify their faction.
Upon being eliminated players vest will flash to indicate they have been eliminated and must respawn at the opposing factions base. After respawn, an eliminated player defects to the opposing faction.
The match runs until one faction has completly absorbed the other faction.
Rates
Session Pricing
Pay per run or rent the entire shoot house for a more exclusice experience.
Laser Tag - PER RUN
Includes FULL GEAR for 1 shooter
Pay per run, per player – compete against others.
- 1 LaserWar haptic firearm
- 1 AlphaTag haptic vest
$10
Per 10 min Run
Come on In or Call to Check Availability.
Laser Tag - EXCLUSIVE
Includes 10 shooters + full gear
One rate. One room. All the gear you need to show up and compete. Sessions run by the hour with your group — no strangers mixing in unless you want them to.
- 10 LaserWar haptic firearms
- 10 AlphaTag haptic vests
- Full shoot house access
- All loadout gear
- Choose your own scenarios from multiple prebuilt scenarios